A Plain-English guide to the DCMS Voluntary Code(non-authoritative)
This document is OCSA’s plain-English explanation of the UK Government’s Voluntary Code of Good Practice for Prize Draw Operators.
It is provided to aid understanding only. The official DCMS publication remains the authoritative source. This guide does not replace the DCMS code, add requirements, remove requirements, or provide legal advice.
Operators should always read the original DCMS document alongside this Plain-English guide.
What the DCMS code is trying to do (the big picture)
The DCMS voluntary code exists because the government is concerned that some prize draw activity:
looks and feels increasingly like gambling
may expose consumers to financial harm
lacks consistency in transparency and safeguards
Rather than regulate immediately, DCMS has set out expectations for responsible operation, with the clear signal that failure to improve could lead to more strict regulation later.
This is a warning shot, not a badge scheme.
How to read the code properly
The code is best understood as:
risk-focused, not rule-focused
outcomes-based, not prescriptive
operator-responsibility-led, not enforced
DCMS is saying:
“These are the risks we are worried about. You, the operator, must address them credibly.”
Section-by-section plain English explanation
1. Player Protection
What this section is about (plain English)
DCMS wants operators to reduce the risk that players:
spend more than they can afford
spend impulsively
use harmful payment methods
lack time or tools to step back
What DCMS appears to be concerned about
unlimited or very high monthly spend
frictionless repeat play
credit-fuelled participation
no cooling-off or suspension options
What operators are generally expected to think about
whether players can set limits
whether limits are meaningful
whether risky payment methods are restricted
whether players can pause or suspend accounts
What this section does not say
that harm is eliminated
that one technical solution is required
that DCMS approves any specific control
2. Spend Controls and Payment Methods
What this section is about
DCMS wants guardrails around spending, especially where play is frequent or frictionless.
What DCMS appears to be concerned about
very high monthly spend
credit card use enabling debt
lack of visibility over cumulative spend
What operators are generally expected to think about
monthly spend caps
player-set limits
restrictions on credit cards
how limits are enforced in practice
What this section does not say
that all players are vulnerable
that operators are responsible for individual finances
that a single numerical model fits all operators
3. Account Controls, Pauses, and Closures
What this section is about
DCMS wants players to be able to:
stop
pause
step away
without friction or pressure.
What DCMS appears to be concerned about
difficulty closing accounts
short or meaningless suspensions
reactivation without reflection
What operators are generally expected to think about
how easy it is to pause or close
whether suspensions are long enough to matter
how reactivation is handled
What this section does not say
that operators must police player behaviour
that operators diagnose harm
that suspensions prevent all risk
4. Transparency and Draw Integrity
What this section is about
DCMS wants players to:
understand how draws work
trust that outcomes are fair
know how winners are selected
What DCMS appears to be concerned about
opaque draw mechanisms
unclear winner selection
misleading presentation of odds or chances
What operators are generally expected to think about
how draws are conducted
what information is disclosed
how winners are presented publicly
how randomness or selection is explained
What this section does not say
that a specific draw technology is required
that operators must reveal proprietary systems
5. Free Entry Routes
What this section is about
DCMS wants free entry routes to be:
genuine
visible
accessible
not deliberately obstructive
What DCMS appears to be concerned about
free entry hidden in small print
excessive friction
routes that technically exist but are impractical
What operators are generally expected to think about
how free entry is presented
how easy it is to find
whether a reasonable person could use it
What this section does not say
that paid entry is discouraged
that free entry must be equal in experience
6. Complaints and Accountability
What this section is about
DCMS wants players to:
know how to complain
receive a response
understand escalation options
What DCMS appears to be concerned about
complaints going unanswered
no record-keeping
lack of accountability
What operators are generally expected to think about
published complaints processes
response times
record retention
learning from complaints
7. Public Disclosure and Accountability
What this section is about
DCMS wants operators to be open about:
what safeguards they have
what standards they follow
What DCMS appears to be concerned about
hidden practices
vague claims
misleading marketing
What operators are generally expected to think about
publishing a clear summary of protections
avoiding exaggerated claims
consistency between reality and marketing
What DCMS is not doing overall
DCMS is not:
certifying operators
approving platforms
issuing licences
appointing verifiers
Responsibility stays with the operator.